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Showing posts with label Freya Robertson. Show all posts
Showing posts with label Freya Robertson. Show all posts

Sunday, April 6, 2014

Book Review: Sunstone by Freya Robertson

Sunstone by Freya Robertson

Genre: Epic Fantasy

Series: The Elemental Wars #2

Publisher: Angry Robot Books

Publication Date: March 2014

Wendy's Rating: 3.5 of 5 stars
As always, Robertson’s world and character building is incredible. Anguis continues to enthrall me with its beauty and its many realms and unique people.
The events that occurred in the previous book, Heartwood, resulted in significant losses, but also in a greater understanding of the mysterious Arbor, the great tree that is the centre of the world of Anguis. Saving the Arbor brought the rival factions of Anguis together to serve and protect the tree and for a time, there was peace.

But everything changed when the Fire Nation attacked.

Now, 22 years after the Dark Water Lords rose up against the Arbor a new threat looms and heroes across time must do their part to stop the Incendi from razing the world with fire.

Readers of Heartwood will recognize many characters, including Procella, the noble military woman and former Dux and protector of the Arbor. Sadly, her husband, Chonrad, responds to a summons from the Arbor which brings about his death shortly before the book begins. But this story belongs to Procella and their three children, Orsin, Jolen and Horada, who each have their own roles to play in the events. We are introduced to several other new characters, including a young prince who is escorted to the Arbor as the Selected sacrifice, and a group of rebels seeking escape from their underground captivity.

As always, Robertson’s world and character building is incredible. Anguis continues to enthrall me with its beauty and its many realms and unique people. It is also interesting to see how Anguis differs as the separate time lines flow together. It still amazes me how Robertson can manage so many characters and their respective quests, without losing the depth and purpose of either.

Unlike the previous book, the undertaking of the three major quests is a much more organic process. Robertson’s video game – particularly (MMO)RPG – influence was far more evident in Heartwood, and proved a detriment to the storytelling when it came to the parcelling out of details and quests. I didn’t find that to be an issue in Sunstone, and particularly liked the implication of the Arbor’s sentience and manipulation of events (without it being an elaborate case of the tree orchestrating everything like Littlefinger). With the realm of Anguis and the Arbor mostly established, there is less need for the excessive detail Robertson provided previously. That said, Sunstone still suffers from an excess of tell over show, with the reader not being permitted to discern things on their own, or inner monologues that go on a bit too long. This makes the book a bit more pedantic than I’d like, though not enough for me to dislike the series over all. I am still very much intrigued by the Elemental Wars and am looking forward to what mysteries the Arbor will reveal next.

With thanks to NetGalley for the opportunity to read an advanced copy of this book in exchange for an honest review.

Sunday, January 5, 2014

Authors Just Wanna Have Fun: Freya Robertson

It's one thing to love an author's books, especially when you recognize how much of themselves they put into their written worlds. It's something more when you realize that these authors are actually *gasp* real human beings with hopes and dreams and even similar interests!

Freya Robertson isn't shy about her love of gaming and it's no secret that one of her favourite past times has snuck into her epic fantasy, Heartwood. I love the gorgeous world of Anguis she has created and the epic sense of adventure she has packed into the quests her characters undertake. I could certainly feel that MMORPG influence and was very excited to discover that she counts Guild Wars 2 as one of her many influences. She even writes fanfic about the adventures of Freya Wildstorm for the Chronicles of Tyria.

I love doing author interviews and digging beyond the story they've written, but this time, I just wanted to have fun with someone who clearly shared my love of a wonderful game. Freya indulged my whims and voila! We ended up running around Tyria completing hearts, poking at strange objects, exploring...
And, in honour of our uncoordinated gaming club, we even dared to try a jumping puzzle or two, making it almost all the way to the top before we crashed and burned!
We had such enormous fun, that we called for everyone to come! That is, we invited my co-bloggers Tiara and Mogsy to hop on board for the Winterfest Infinitarium dungeon. After overcoming obstacles that included overheating laptops and chicken wings, we successfully completed the dungeon.
Many thanks to Freya, her husband and Mogsy and Tiara. Gaming is always that much better with friends and it was fantastic to get to spend the time with you!

Friday, November 29, 2013

Book Review: Heartwood by Freya Robertson

Heartwood by Freya Robertson

Genre: Epic Fantasy
Series: Elemental Wars #1
Publisher: Angry Robots
Publication Date: October 2013
Author Info: www.freyarobertson.com

Wendy's Rating: 3.5 stars: The world of Anguis is a beautiful one, and I love the way the religion is bound into it and the characters so deeply and how Robertson explores that.

Peace between the people of Anguis is tenuous. In a last ditch effort to fix this, leaders from all realms gather together, but the peace talks are interrupted when mysterious and powerful water warriors attack, stealing the heart of the Arbor, the tree that is at the centre of all things.

After a lengthy discussion with a friend about religion in fantasy, reading Heartwood was very timely for me. The Arbor is the central figure in Robertson’s pantheon, and she takes the time to carefully present how the different characters and realms feel about their religion and how those views change as the story progresses. The Militis defends the tree with their lives, but the loss of the Pectoris (the holy tree’s heart), cuts some of them more deeply as it is a failure of their duty as well as an attack on their beliefs. Meanwhile, others take a more realistic view with their beliefs and some are even disturbed by the Arbor itself.

Nonetheless, when the Pectoris is stolen, all must work together to get it back and the journey they each take is both external and internal as they come to terms with their beliefs and with their personal struggles. However, this is where the book falters somewhat. To save the Arbor, five Nodes must be discovered and activated some how. This is conveniently discovered during the water warrior attack and disclosed in detail as new information is recited from long hidden tomes that shake the foundation of the practices surrounding the Arbor’s care. Robertson’s gaming influence becomes obvious as groups head off on their respective Quests. She does a great job of keeping the groups separate and unique, but the process of discovering the hidden tomes and the respective Nodes lacks subtlety.

This is a pervasive problem in the book, as much of the information about the world is delivered through extensive exposition that feels very much like reviewing a game codex. World building is always a difficult process and I praise Robertson for the beautiful and complex world she has created here, but again, the book could use more subtlety in teaching us about this world. World building is a necessary part of any story, but it can be very difficult to determine how much information should be handed out and it is not easy to avoid too much exposition. In some cases, Robertson attempts to find the balance by incorporating the lore through characters actually reading from history books, etc, or giving long speeches explaining the particular view points of their cultures, but this is all still obviously exposition that should be shown, not told.

That said, the world of Anguis is a beautiful one, and I love the way the religion is bound into it and the characters so deeply and how Robertson explores that. The characters themselves are interesting and, while their personal quests could use a bit more subtlety as well, they went through some very interesting transformations. I was particularly impressed with the twins, who have a strong bond, as is normal with twins, but there is a bitterness between them that Robertson takes the time to explore by separating them and leading them to a fate I hadn’t expected. I’m also a huge fan of the intuitive character of Fulco, who speaks in sign language.

As the first book in the Elemental Wars series, and Robertson’s first venture into the realm of epic fantasy, I imagine that she has learned quite a bit about the process. Since much of the lore has already been established, I’m looking forward to things really getting going with the sequel.

Tuesday, October 29, 2013

Book Review: Heartwood by Freya Robertson

Heartwood by Freya Robertson

Genre: Fantasy

Series: Book 1 of Elemental Wars

Publisher: Angry Robot

Date of Publication: October 29, 2013

Author Information: Website | Twitter


Mogsy's Rating: 3.5 of 5 stars - "An ambitious novel that takes some time to build up, yet ultimately an impressive feat of storytelling featuring rich world-building and a story on an epically massive scale"

Featuring exotic lands, magic and adventure and warrior knights embarking on sacred quests, Heartwood had everything I like going for it. Now that I've finished this book, I'm still amazed at the sheer scope of the story; epic doesn't even begin to describe it. Though as I soon found, "epicness" could also be something of a double-edged sword.

The book opens with a scene at the Congressus, a conference of peace talks in which representatives from all across Anguis come together in an attempt to negotiate and maintain stability between the many nations. Chonrad, Lord of Barle, joins the holy knights of Heartwood to oversee the talks in the fortified temple, where the great tree called the Arbor stands. Congressus does not go well, however, and then the gathering is ambushed by an army of warriors who seem to have materialized from the water of the river itself. In the ensuing battle many are killed, but it is the Arbor with its massive trunk split and its heart stolen away that is the worst blow of all.

Because the great tree is what binds the land and all its people, it must be saved. First, the Arbor's heart must be retrieved, but five Nodes located in five different hallowed sites across the land must also be activated in order for the tree to heal. In addition, a powerful magician called the Virimage must also be found, brought back to Heartwood so he can lend his abilities to the mending. Thus it begins; we have seven different groups, each on their own journey, each tasked with a special Quest.

Like I said, the scope of this is massive. It's what I loved best about this book, and the author Freya Robertson pulls off an impressive feat of storytelling by weaving no less than six or seven different plot threads together into a one big whole. She's also done incredible things with world building, creating this land made up of many different nations, all with their own unique population and cultures. The characters featured in this book all have ties to their own homes and histories, which also reflects in their personalities, motivations and value systems. I liked this last point a lot too, reminding me very much of the worlds in the role-playing games I like to play.

Viewed as a whole, however, the massiveness of Heartwood -- both its length and scale of the story -- can also make things a little problematic for the reader. When you have so much going on, such as half a dozen quests occurring all at once, that's a lot to take in. First, we have the introduction to the characters, of which there are many, and that shouldn't be a surprise given the intricacies of the plot. Still, I like to see momentum build in the first quarter of a book, because that's generally when I expect to be pulled in by the story as well. In Heartwood, much of the first 100-200 pages is given to establishing the characters and world, which made for a slower-paced beginning. It felt sometimes like I was encountering a new character and his or her long and detailed back-story every few pages, when what I wanted very much was for the story to move forward. Structurally, I think if some of the information could have been edited out or even just spread out more evenly, it might have improved the flow for the first part of the book.

These insertions of character history and moments of information dumping persist throughout the novel, but I think they are the heaviest in the first half. The good news is, I think the story picks up considerably in the second half, after we have the all the introductions and necessary details established. Though a little patience and determination was required of me to reach this point, I have to say it was worth it in the end. I'm still astounded by the way Freya Robertson was able to make all her quest stories come together. She manages to keep all the threads in line, never once letting any of them get away from her, and keeps up a steady level of suspense for each group throughout. With all the perspective changes and jumping around in places and time, I would have expected this book to be way more disjointed than it is, but surprisingly it wasn't, at least not for me.

I didn't get to connect to all the characters equally, since one of the downsides of this format is having to spread my attention between a whole bunch of different players. And some like Chonrad, for example, disappear for a chunk of time after Part I as the book shifts focus to the people on other quests. But over time, I did develop a few favorites. The writing is admittedly not very subtle when it comes to revealing their every thought or emotion, but regardless I came to enjoy Heartwood's female characters a lot. Their depth made them memorable, and the holy knights Procella and Beata stood out for me in particular. Both are strong leaders who are capable and competent, and yet also have their own personal battles between duty and love, what's insides their heads versus what's inside their hearts. On that note, I also want to say how much I appreciate a little romance in my epic fantasy. There's definitely an element of love here, and Freya Robertson is so good at creating passion and sexual tension between couples. I was not surprised when I found out that she has also published a number of romance novels under a different name.

Ultimately, my overall feelings towards Heartwood are positive, though it did take a little time for me to get into the flow of the story. It is, after all, an ambitious novel, and despite a few hitches in its structure and pacing, for a first book in a series I think this one does an admirable job in establishing the world and characters. The way the story unfolded and came together in the end made me curious enough to want to read more from this series and author, and I'll most likely be picking up the next book.

3.5 of 5 stars

A review copy of this book was provided to me by the publisher in exchange for an honest review.

Wednesday, October 9, 2013

Waiting on Wednesday 10/09/13

"Waiting On Wednesday" is a weekly meme hosted by Breaking the Spine that lets us feature upcoming releases that we can't wait to get our hands on!

Mogsy's Pick

Heartwood by Freya Robertson: October 29, 2013 (Angry Robot) 

Angry Robot has a lot of upcoming titles that interest me, and this is just one of many. And what's pretty cool, is I just found out on Freya Robertson's website that she loves Guild Wars 2, one of my favorite MMOs! Looking forward to checking out her epic fantasy!

"A dying tree, a desperate quest, a love story, a last stand.

Chonrad, Lord of Barle, comes to the fortified temple of Heartwood for the Congressus peace talks, which Heartwood’s holy knights have called in an attempt to stave off war in Anguis. But the Arbor, Heartwood’s holy tree, is failing, and because the land and its people are one, it is imperative the nations try to make peace.

After the Veriditas, or annual Greening Ceremony, the Congressus takes place. The talks do not go well and tempers are rising when an army of warriors emerges from the river. After a fierce battle, the Heartwood knights discover that the water warriors have stolen the Arbor’s heart. For the first time in history, its leaves begin to fall...

The knights divide into seven groups and begin an epic quest to retrieve the Arbor, and save the land."

Wendy's Pick

Two Serpents Rise by Max Gladstone: October 24, 2013 (Tor)

I recently read the first book in Gladstone's Craft Sequence series, Three Parts Dead, and was so fascinated by the world of Craft, law and religion that he created. I can't wait to see what else goes on in this unique realm.

Shadow demons plague the city reservoir, and Red King Consolidated has sent in Caleb Altemoc — casual gambler and professional risk manager — to cleanse the water for the sixteen million people of Dresediel Lex. At the scene of the crime, Caleb finds an alluring and clever cliff runner, crazy Mal, who easily outpaces him.

But Caleb has more than the demon infestation, Mal, or job security to worry about when he discovers that his father — the last priest of the old gods and leader of the True Quechal terrorists — has broken into his home and is wanted in connection to the attacks on the water supply.

From the beginning, Caleb and Mal are bound by lust, Craft, and chance, as both play a dangerous game where gods and people are pawns. They sleep on water, they dance in fire... and all the while the Twin Serpents slumbering beneath the earth are stirring, and they are hungry.