It's one thing to love an author's books, especially when you recognize how much of themselves they put into their written worlds. It's something more when you realize that these authors are actually *gasp* real human beings with hopes and dreams and even similar interests!
Freya Robertson isn't shy about her love of gaming and it's no secret that one of her favourite past times has snuck into her epic fantasy, Heartwood. I love the gorgeous world of Anguis she has created and the epic sense of adventure she has packed into the quests her characters undertake. I could certainly feel that MMORPG influence and was very excited to discover that she counts Guild Wars 2 as one of her many influences. She even writes fanfic about the adventures of Freya Wildstorm for the Chronicles of Tyria.
I love doing author interviews and digging beyond the story they've written, but this time, I just wanted to have fun with someone who clearly shared my love of a wonderful game. Freya indulged my whims and voila! We ended up running around Tyria completing hearts, poking at strange objects, exploring...
And, in honour of our uncoordinated gaming club, we even dared to try a jumping puzzle or two, making it almost all the way to the top before we crashed and burned!
We had such enormous fun, that we called for everyone to come! That is, we invited my co-bloggers Tiara and Mogsy to hop on board for the Winterfest Infinitarium dungeon. After overcoming obstacles that included overheating laptops and chicken wings, we successfully completed the dungeon.
Many thanks to Freya, her husband and Mogsy and Tiara. Gaming is always that much better with friends and it was fantastic to get to spend the time with you!
Showing posts with label Guild Wars 2. Show all posts
Showing posts with label Guild Wars 2. Show all posts
Sunday, January 5, 2014
Saturday, March 2, 2013
Guild Wars 2: Ghosts of Ascalon by Matt Forbeck
Ghosts of Ascalon by Matt Forbeck
I read Edge of Destiny early in my Guild Wars 2 career and stepped into that book expecting to find incredible stories of the heroes that were mentoring my various characters. Instead I found a bunch of adults acting like emotional teenagers whose failure to defeat an elder dragon in the book had turned them into adults acting like bitter, whiny teenagers in the game. The events of the group of heroes known as Destiny’s Edge and the actions of the characters dropped my opinion of them and undoubtedly affected my appreciation of the overall story. I was willing to accept that my low rating of Edge of Destiny had a lot to do with my new found bias against the characters, but in reading Ghosts of Ascalon now, I have come to realize that Edge of Destiny really was not that impressive in its storytelling and certainly not in its characterization. Ghosts of Ascalon, similar to Edge of Destiny, features a group of unlikely companions working together towards a task for the greater good – in this case, finding the Claw of Khan-Ur in hopes of aiding the truce talks between centuries long enemies, humans and charr. The group consists of varied personalities, many of which do not get along, but their conflicts were not tedious and I appreciated the way the different characters so strongly represented the basic character traits of their respective races, while still developing unique personalities and growing as characters as the story progressed.
Further more, through these characters and their conflicts, the book did a very good job of bridging the gap between Guild Wars and Guild Wars 2 by explaining a lot of the events of the past and present, without it reading like a condescending history lesson. Among many other details, the book tells about both sides of the war from the rival humans and charr. I started playing Guild Wars specifically to learn the lore of the series for myself, but this book serves as an acceptable background reader – at least for the Prophecies storyline.
Playing the game helped me easily visualize the descriptions of places, creatures and even the different fighting styles of the characters, but I think the author did a good job of making it all accessible to a new reader, as well.
The plotting was a bit weak in its straightforward purpose, but I really won’t fault the book itself for this. Guild Wars 2 has been disappointing, plotwise, especially in comparison to its predecessor. It has been disappointing characterwise, as well. However, Ghosts of Ascalon was far from disappointing with its characters, whom I really came to care about, so much so that I hunted them all down in game the next time I logged in.
It is unfortunate that these characters, who played such a large a role in history, are minor NPCs within the game itself, while less interesting and far more annoying characters like the members of Destiny’s Edge are so prominent.
I read Edge of Destiny early in my Guild Wars 2 career and stepped into that book expecting to find incredible stories of the heroes that were mentoring my various characters. Instead I found a bunch of adults acting like emotional teenagers whose failure to defeat an elder dragon in the book had turned them into adults acting like bitter, whiny teenagers in the game. The events of the group of heroes known as Destiny’s Edge and the actions of the characters dropped my opinion of them and undoubtedly affected my appreciation of the overall story. I was willing to accept that my low rating of Edge of Destiny had a lot to do with my new found bias against the characters, but in reading Ghosts of Ascalon now, I have come to realize that Edge of Destiny really was not that impressive in its storytelling and certainly not in its characterization. Ghosts of Ascalon, similar to Edge of Destiny, features a group of unlikely companions working together towards a task for the greater good – in this case, finding the Claw of Khan-Ur in hopes of aiding the truce talks between centuries long enemies, humans and charr. The group consists of varied personalities, many of which do not get along, but their conflicts were not tedious and I appreciated the way the different characters so strongly represented the basic character traits of their respective races, while still developing unique personalities and growing as characters as the story progressed.
Further more, through these characters and their conflicts, the book did a very good job of bridging the gap between Guild Wars and Guild Wars 2 by explaining a lot of the events of the past and present, without it reading like a condescending history lesson. Among many other details, the book tells about both sides of the war from the rival humans and charr. I started playing Guild Wars specifically to learn the lore of the series for myself, but this book serves as an acceptable background reader – at least for the Prophecies storyline.
Playing the game helped me easily visualize the descriptions of places, creatures and even the different fighting styles of the characters, but I think the author did a good job of making it all accessible to a new reader, as well.
The plotting was a bit weak in its straightforward purpose, but I really won’t fault the book itself for this. Guild Wars 2 has been disappointing, plotwise, especially in comparison to its predecessor. It has been disappointing characterwise, as well. However, Ghosts of Ascalon was far from disappointing with its characters, whom I really came to care about, so much so that I hunted them all down in game the next time I logged in.
It is unfortunate that these characters, who played such a large a role in history, are minor NPCs within the game itself, while less interesting and far more annoying characters like the members of Destiny’s Edge are so prominent.
4 of 5 stars
Tags:
fantasy
,
gaming
,
Ghosts of Ascalon
,
Guild Wars 2
,
Matt Forbeck
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